|
Quantity
|
Out of stock
|
||
|
|
|||
King of Tokyo is a fun, simple, and dynamic board game where you play as a monster bent on destroying a metropolis and outlasting rival monsters. Created in 2011 by game designer Richard Garfield—known for titles like “King of New York,” “Magic: The Gathering,” “KeyForge,” “Mind Bug: First Contact”, and “Bunny Kingdom”—this game has remained popular for over a decade. “King of Tokyo” has racked up numerous international awards, including “2012 Golden Geek – Best Party Game,” “2012 Golden Geek – Best Family Game,” “2012 Golden Geek – Best Children’s Game,” “Gra Roku 2014 Game of the Year Winner,” and many more.
About the Board Game King of Tokyo
The game unfolds in the oft-besieged Tokyo, a city Godzilla and her “friends” have tried to level time and again. This time, giant monsters, aliens, and robots are playing “king of the hill,” smashing each other and vying to be the ultimate city-wrecker. Victory goes to the monster who earns 20 victory points or remains the last monster standing.
Gameplay Overview
From 2 to 6 players mostly roll six dice and act based on the results during their turns. You can reroll the dice up to three times per turn, keeping the outcomes you like. The dice feature four distinct faces with special actions:
- Numbers 1 to 3 grant victory points, but you need at least three matching results to score.
- Hearts heal one wound per symbol. You can’t use this action while in Tokyo—you’ll need to flee the city. If your health drops to zero, you’re out of the game.
- Energy symbols provide clear cubes, which you can spend at turn’s end to buy special cards. Pay the card’s cost in cubes and follow its instructions.
- Paw symbols deal one wound to other players via attacks. From Tokyo, you hit all monsters outside; from outside, you hit the one in the city.
Only one monster can occupy Tokyo at a time, and you can only enter if it’s vacant. Moving your figure there immediately earns you one victory point. Survive until your next turn, and you gain two more. You can flee Tokyo during your turn or after taking damage from another player, but the wound must come from a dice paw symbol, not a card.
We recommend watching the video rules in the “Video” section and, if desired, exploring the illustrated PDF rules in the “Files” section.
One Last Note
This is, without exaggeration, a legendary game with awesome illustrations, plunging you headfirst into thrilling dice-rolling battles with family or friends. Its easy rules welcome kids as young as six, though it’s worth noting the game’s fairly conflict-driven nature. Gallu the Rooster suggests smashing Tokyo with at least three players to fully savor the chaotic “king of the hill” vibe.









