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Team up with a trusty co-pilot to fly an airliner, coordinate seamlessly, and land in airports worldwide! Cooperation and nerves of steel are the keys to success!
About the Board Game "Sky Team"
This is a cooperative two-player game with fast-paced sessions lasting about 15 minutes. You’re a team of commercial airline pilots tasked with mastering the art of landing your plane in any airport across the globe—and it’s trickier than it sounds!
You’ll check in with the control tower to spot air traffic obstacles, adjust speed to avoid overshooting the airport, level the plane parallel to the ground, deploy flaps to boost lift and descend faster, lower the landing gear for a safe touchdown, and finally hit the brakes to slow down after landing.
How to Play "Sky Team"?
The game spans 7 rounds, each with 3 phases:
- Planning and Dice Rolling: At the start of each round, discuss your strategy, but you can’t reveal dice values. Once done, roll all 4 dice behind your screen so your co-pilot can’t see them. From now on, both players must maintain complete silence until the round ends.
- Dice Placement: Taking turns, place one of your dice in an empty slot on the control panel, following color and value restrictions. Possible actions are detailed below.
- Round End: Regardless of your actions, the plane descends. The altitude track has 7 notches, so the game lasts 7 rounds. Move the altitude marker down 1 notch (1,000 feet) and clear all dice from the control panel.
If the approach track shows an airport notch and the altitude track shows the plane icon, the final round begins.
Dice Actions and Effects
Here’s a closer look at the actions during Phase 2 "Dice Placement":
- Axis: Adjust the plane’s axis for landing. Compare the dice placed by both players. If their values differ, rotate the axis dial by the difference between the two dice values.
- Engines: Your speed depends on the sum of both players’ dice values. Based on how this sum compares to aerodynamics markers, advance the approach track or leave it be.
- Radio: This lets you remove 1 plane token from the approach track matching the dice value. The first pilot has 1 radio slot, while the second has 2.
- Landing Gear: Exclusive to the first pilot. Placing a die here lights a green indicator, deploys the gear, and boosts aerodynamics, affecting speed. By game’s end, all gear green lights must be on.
- Flaps: Exclusive to the second pilot. Deploy flaps sequentially, lighting green indicators from 1/2, then 2/3, and so on. By game’s end, all flaps green lights must be on.
- Focus: Both pilots can use this coffee-symbol slot. Place a die here to immediately gain a coffee token. When placing a die anywhere on the panel, spend 1+ coffee tokens to adjust its value (between 1 and 6).
- Brakes: Exclusive to the first pilot. Activate brakes in order—starting at 2, then 4, then 6—moving the red brake marker right by 1 each time. In the final round, your speed must be less than the red marker’s position.

We recommend watching the video rules in the “Video” section and, if desired, exploring the illustrated PDF rules in more detail in the “Files” section.
One Last Note
This standout game has racked up awards like "Spiel des Jahres Winner 2024" (the board game world’s Oscar), "Gra roku (Game of the Year Poland) 2024," "Best 2-Player & Cooperative Game - Golden Geek Awards 2023," and about 20 more accolades and nominations.
Gallu the Rooster promises you’ll love the gameplay, tight teamwork, and stellar replayability thanks to 21 scenarios and 10 airports of varying difficulty (extra scenarios are downloadable from our site).
We also recommend the cooperative board game where you play struggling film studio workers on the brink of bankruptcy—"Roll Camera!: The Filmmaking".
The game packaging does not use external plastic wrap.
The game is sealed with special transparent circular stickers on both sides of the box.






